OkHttp vs Retrofit vs Volley vs HttpURLConnection - Pros and Cons with Examples

8 months ago

Developing Android applications often involves making network requests to fetch data from remote servers. In the world of Android development, several networking libraries are available to simplify this task. In this article, we will compare four popular networking libraries for Android: OkHttp, Retrofit, Volley, and HttpURLConnection. We'll delve into the pros and cons of each library, providing examples in Java to help you make an informed decision when choosing the right networking library for your Android project.

1. OkHttp

OkHttp is a popular and widely-used open-source Java library for making HTTP requests and handling responses. It's developed and maintained by Square , Inc. and provides a robust and efficient way to work with HTTP and HTTPS connections in Java applications. OkHttp is known for its simplicity, performance, and flexibility. Here's an overview of OkHttp:


  • Efficiency: OkHttp is known for its speed and efficiency. It reuses connections, supports HTTP/2, and handles network failures gracefully.
  • Flexibility: It offers features like connection pooling, request and response interception, and caching, giving developers fine-grained control over network requests.
  • Modern TLS Support: OkHttp provides modern TLS support, ensuring secure network communication.


  • Learning Curve: For beginners, the library may have a steep learning curve, especially when configuring advanced features.
  • Requires More Boilerplate: Compared to some other libraries, OkHttp may require a bit more code to set up for common use cases.

Example of using OkHttp for a GET request:

  1. HTTP Requests:

    OkHttp allows you to create and send HTTP requests easily. You can specify request methods (GET, POST, PUT, DELETE, etc.), set headers, and add request bodies.

    OkHttpClient client = new OkHttpClient();
    Request request = new Request.Builder()
        .addHeader("Content-Type", "application/json")
        .get() // You can specify different HTTP methods
  2. Sending Requests:

    To send the request and receive a response, you can use OkHttp's Call and Response objects:

    try (Response response = client.newCall(request).execute()) {
        if (response.isSuccessful()) {
            // Handle the successful response
            String responseBody = response.body().string();
            // Process responseBody as needed
        } else {
            // Handle the error response
            int errorCode = response.code();
            String errorMessage = response.message();
            // Process error information as needed
  3. Async Requests:

    OkHttp provides support for asynchronous requests using callbacks and Kotlin coroutines. This allows you to perform network operations on a background thread without blocking the main UI thread.

    client.newCall(request).enqueue(new Callback() {
        public void onResponse(Call call, Response response) throws IOException {
            // Handle the response asynchronously
        public void onFailure(Call call, IOException e) {
            // Handle errors
  4. Interceptors:

    OkHttp allows you to add interceptors to modify requests and responses. This can be useful for tasks like logging, authentication, or custom header manipulation.

    OkHttpClient client = new OkHttpClient.Builder()
        .addInterceptor(new LoggingInterceptor())
  5. Connection Pooling:

    OkHttp includes a connection pooling mechanism, which reuses existing connections to improve performance and reduce latency when making multiple requests to the same server.

  6. HTTP/2 Support:

    OkHttp has built-in support for HTTP/2, a more efficient protocol compared to HTTP/1.1.

  7. Cookies and Sessions:

    OkHttp supports handling cookies and sessions, making it suitable for interacting with web services that require session management.

  8. WebSocket Support:

    In addition to traditional HTTP requests, OkHttp provides WebSocket support for bidirectional communication.

OkHttp is a versatile library used by many developers and is often integrated with other libraries and frameworks to simplify HTTP interactions in Java-based applications. It's widely used for building Android apps, but it's not limited to Android development and can be used in any Java project where HTTP communication is needed. To get started with OkHttp, you can include it as a dependency in your project using tools like Maven or Gradle.

2. Retrofit

Retrofit is a popular open-source library for Android and Java that simplifies the process of making HTTP requests to web services and APIs. It is commonly used for handling network operations in Android applications but can also be used in Java applications. Retrofit makes it easy to send HTTP requests, parse the responses, and handle errors in a structured and efficient way. Here's a detailed overview of Retrofit:


  • Simplicity and Readability: Retrofit uses a clean and intuitive interface to define API calls, making your code more readable and maintainable.
  • Type Safety: It generates Java interfaces from API definitions, ensuring type safety and reducing runtime errors.
  • Automatic Serialization and Deserialization: Retrofit can automatically serialize your Java objects to JSON for requests and deserialize JSON responses to Java objects using converters like Gson, Jackson, or Moshi.
  • HTTP Method Annotations: You can use annotations like @GET, @POST, @PUT, and @DELETE to specify the HTTP method, making your code more expressive.
  • Customization: Retrofit provides flexibility to customize various aspects, including request headers, query parameters, and converters.
  • Error Handling: It offers convenient ways to handle errors, both network-related and API-specific errors, making error handling more robust.
  • Asynchronous Support: Retrofit's built-in support for asynchronous calls (using callbacks or RxJava) helps keep the UI thread responsive.
  • Interceptors: You can easily add interceptors to the request/response chain for tasks like logging, authentication, or header modification.
  • Caching: Retrofit can work seamlessly with popular caching libraries like OkHttp for efficient data caching.
  • Scalability: Retrofit is suitable for both small and large projects, and its modular design allows for easy scaling as your project grows.


  • Learning Curve: Like OkHttp, Retrofit may have a learning curve, especially for those new to annotation-based code generation.
  • Limited Flexibility: Some advanced use cases may require more custom code or workarounds.
  • Boilerplate Code: While Retrofit reduces boilerplate code compared to manual network calls, there is still some setup required, which can be seen as boilerplate for very simple use cases.
  • Compile-Time Checks: While type safety is a pro, it can also be a con in some situations. If your API is frequently changing, you might need to update your code and recompile.
  • Limited to REST: Retrofit is primarily designed for RESTful APIs. If you need to work with non-RESTful or SOAP APIs, it may not be the best choice.
  • Library Size: While Retrofit itself is not very large, if you're concerned about the size of your Android APK, you should be aware of the dependencies it brings in, such as OkHttp and the chosen JSON converter.
  • Version Compatibility: Retrofit versions and dependencies need to be managed carefully to ensure compatibility with your project and avoid issues during updates.

Example of using Retrofit to define and make a GET request:

  1. Setup and Installation:

    To use Retrofit in your Java or Android project, you need to add the Retrofit library as a dependency. You can do this by adding the following lines to your project's build.gradle file:

    implementation 'com.squareup.retrofit2:retrofit:2.x.x'
    implementation 'com.squareup.retrofit2:converter-gson:2.x.x' // For Gson converter

    Replace "2.x.x" with the latest version available at the time of your project setup.

  2. Creating an API Interface:

    Retrofit uses a simple and clean approach to define your API calls using Java interfaces. You define an interface with methods representing the API endpoints you want to consume. Annotations like @GET, @POST, @PUT, @DELETE, and others are used to specify the HTTP request type and the endpoint URL. For example:

    import retrofit2.Call;
    import retrofit2.http.GET;
    public interface ApiService {
        Call getPost(@Path("id") int postId);
  3. Retrofit Client:

    You create a Retrofit instance using a Retrofit.Builder, where you configure various settings like the base URL, converters, and interceptors. The base URL is the root URL for all your API requests. For example:

    Retrofit retrofit = new Retrofit.Builder()
  4. Creating API Service:

    You create an instance of your API interface using the Retrofit instance created in the previous step:

    ApiService apiService = retrofit.create(ApiService.class);
  5. Making API Requests:

    You can use the methods defined in your API interface to make API requests. Retrofit automatically handles the creation of HTTP requests and parsing of responses. You typically enqueue the request and provide callback functions to handle success and failure cases:

    Call call = apiService.getPost(1);
    call.enqueue(new Callback() {
        public void onResponse(Call call, Response response) {
            if (response.isSuccessful()) {
                // Handle successful response
                Post post = response.body();
            } else {
                // Handle error response
                // For example, response.errorBody() contains the error details
        public void onFailure(Call call, Throwable t) {
            // Handle network error
  6. Converter:

    Retrofit supports various data serialization/deserialization formats. In the example above, we used Gson (GsonConverterFactory) to convert JSON data to Java objects. You can use other converters like Jackson or Moshi, depending on your preference.

  7. Error Handling:

    Retrofit provides mechanisms to handle errors, both network errors and errors returned by the API. You can check the HTTP status code and handle errors accordingly in your callback functions.

  8. Interceptors:

    Retrofit allows you to add interceptors to the HTTP request/response chain, which can be useful for logging, authentication, or modifying requests/responses before they are sent/received.

  9. Synchronous and Asynchronous Calls:

    Retrofit supports both synchronous and asynchronous (recommended for UI thread responsiveness) HTTP calls. The example above demonstrates asynchronous calls using enqueue(), but you can also use execute() for synchronous calls.

  10. Advanced Features:

    Retrofit provides additional features like request headers, dynamic URLs, custom converters, and more for advanced use cases.

In summary, Retrofit is a powerful library for simplifying network operations in Java and Android applications. It abstracts away much of the complexity of making HTTP requests and handling responses, making it easier to interact with web services and APIs in your Java applications.

3. Volley

Volley is a popular networking library for Android that simplifies the process of making network requests in Android applications. It was developed by Google to address some of the shortcomings of the Android built-in networking classes. Volley is designed to be efficient, easy to use, and flexible, making it a good choice for handling network operations in Android apps.

Here's a detailed overview of Volley, along with Android examples and its pros and cons:

Key Features of Volley:

  • Ease of Use: Volley provides a high-level API that makes it easy to send HTTP requests and handle responses, including JSON parsing and image loading.
  • Request Queuing: Volley automatically queues and prioritizes network requests, allowing you to manage multiple requests seamlessly. It ensures that requests are executed in the order they are added to the queue.
  • Concurrent Network Requests: Volley efficiently manages multiple network requests by using a pool of worker threads.
  • Caching: Volley supports both memory and disk caching of network responses, which can significantly improve the performance of your app by reducing redundant network requests.
  • Automatic Retry: It provides a built-in mechanism for automatically retrying failed requests, helping improve the reliability of your app.
  • Image Loading: Volley includes a powerful image loading library that handles image loading and caching, making it easy to load images efficiently in your app.

Example of using Volley to make a GET request:

  1. Sending a GET Request:

    String url = "https://api.example.com/data";
    RequestQueue queue = Volley.newRequestQueue(this);
    StringRequest stringRequest = new StringRequest(Request.Method.GET, url,
            response -> {
                // Handle the response
            error -> {
                // Handle the error
  2. Parsing JSON Response:

    JsonObjectRequest jsonObjectRequest = new JsonObjectRequest(Request.Method.GET, url, null,
            response -> {
                try {
                    JSONObject data = response.getJSONObject("data");
                    String value = data.getString("value");
                    // Process the JSON data
                } catch (JSONException e) {
            error -> {
                // Handle the error
  3. Image Loading:

    ImageView imageView = findViewById(R.id.imageView);
    String imageUrl = "https://example.com/image.jpg";
    ImageRequest imageRequest = new ImageRequest(imageUrl,
            response -> {
            0, 0, null,
            error -> {
                // Handle the error

Pros of Volley:

  • Simplicity: Volley is easy to set up and use, making it a great choice for quick network operations.
  • Request Prioritization: It allows you to prioritize requests, ensuring that important requests are processed first.
  • Built-in Caching: Supports both memory and disk caching, reducing the need for redundant network requests.
  • Efficiency: It is optimized for performance, with features like request prioritization and caching.
  • Automatic Request Management: Volley handles request queuing and retrying automatically.
  • Image Loading: Provides a powerful image loading library.

Cons of Volley:

  • Limited Features: Compared to OkHttp and Retrofit, Volley may lack some advanced features and customization options.
  • Documentation: Some developers have reported that Volley's documentation could be more extensive and improved.

It's essential to consider the pros and cons of Volley, as well as the current landscape of Android networking libraries, when choosing the right networking solution for your Android app. Depending on your project's requirements and future compatibility concerns, you may want to explore alternatives like OkHttp, Retrofit, or the Android Jetpack Networking library.

4. HttpURLConnection

HttpURLConnection is a class in the Java programming language that provides a flexible and easy way to perform HTTP requests and handle responses. It is part of the java.net package and is available in the Java Standard Library. HttpURLConnection is commonly used for making HTTP GET, POST, PUT, DELETE, and other types of requests to web servers. Here's an overview of how to use it:

Pros of using HttpURLConnection:

  • Built-in: HttpURLConnection is included in the Android SDK, so you don't need to add external dependencies.
  • Familiarity: Developers who are already familiar with Java may find it straightforward to use.
  • Platform Independence: Since it's part of the Java Standard Library, code using HttpURLConnection can be easily ported between different Java-based platforms, including Android.
  • Fine-grained Control: You have more control over the HTTP request and response, allowing you to customize headers, manage cookies, set timeouts, and handle redirects according to your specific needs.
  • Flexibility: HttpURLConnection can handle various HTTP methods, including GET, POST, PUT, DELETE, and more. This flexibility allows you to interact with a wide range of RESTful APIs.
  • Low Overhead: Because it's part of the standard library, it has a relatively low memory footprint and is efficient in terms of resource usage.
  • Compatibility: HttpURLConnection supports multiple protocols, including HTTP, HTTPS, and FTP.

Cons of using HttpURLConnection:

  • Boilerplate Code: HttpURLConnection often requires more code and is less intuitive than libraries like OkHttp or Retrofit.
  • Limited Features: It may not be suitable for more complex networking scenarios, such as managing multiple concurrent requests, automatic retrying, or request prioritization, which are handled more easily by specialized libraries like Volley or OkHttp.
  • Complexity: Compared to higher-level libraries like Retrofit or Volley, HttpURLConnection requires more code to set up and use for common networking tasks. It can be verbose and error-prone.
  • Lack of Convenience: It lacks some of the convenience features provided by higher-level libraries, such as automatic JSON parsing or image loading, which means you need to handle these tasks manually.
  • Error Handling: Error handling can be less straightforward, especially for handling different types of HTTP status codes and network exceptions.
  • Async Operations: By default, HttpURLConnection runs synchronously, so you need to manage threading yourself if you want to make asynchronous network requests. This can lead to potential UI thread blocking in Android.
  • Compatibility Issues: Depending on the Android version and device, there might be compatibility issues with certain features or behavior of HttpURLConnection.

Example of using HttpURLConnection for a GET request:

  1. Creating an HttpURLConnection Object:

    You typically create an HttpURLConnection object using the openConnection() method of a ,URL object:

    URL url = new URL("https://example.com/api/resource");
    HttpURLConnection connection = (HttpURLConnection) url.openConnection();
  2. Setting Request Method and Headers:

    You can set the HTTP request method (GET, POST, PUT, DELETE, etc.) and request headers using the appropriate methods:

    connection.setRequestProperty("Content-Type", "application/json");
    // Set other headers as needed
  3. Sending Data (for POST and PUT requests):

    If you're sending data in the request body (e.g., for POST or PUT requests), you can use the OutputStream of the HttpURLConnection:

    try (OutputStream os = connection.getOutputStream()) {
        byte[] requestBody = "Your JSON or data here".getBytes(StandardCharsets.UTF_8);
  4. Reading the Response:

    To read the response from the server, you can use the getInputStream() method for successful responses and getErrorStream() for error responses:

    int responseCode = connection.getResponseCode();
    if (responseCode == HttpURLConnection.HTTP_OK) {
        try (InputStream in = connection.getInputStream()) {
            // Read and process the response here
    } else {
        try (InputStream errorStream = connection.getErrorStream()) {
            // Handle error response here
  5. Cleaning Up:

    Don't forget to close the connection when you're done with it to release resources:


HttpURLConnection is a basic and low-level way to work with HTTP in Java. For more advanced functionality or if you want to work with REST APIs more conveniently, you may consider using third-party libraries like Apache HttpClient or OkHttp, which provide higher-level abstractions and additional features for working with HTTP requests and responses. These libraries simplify tasks like handling redirects, managing connection pooling, and handling response parsing.

Final Words

Choosing the right networking library for your Android project depends on your specific requirements and familiarity with the library. OkHttp and Retrofit offer powerful features and are great choices for complex applications with a focus on performance and type safety. Volley is suitable for simpler projects and quick network operations but may have limited long-term support. HttpURLConnection, while basic, is always available in the Android SDK and can be a good choice for small projects with simple network requirements.

Consider your project's complexity, your team's familiarity with the library, and the long-term support when making your decision. Whichever library you choose, proper error handling and network management are essential for delivering a robust and reliable Android app.